As soon as the fighter goes pro, he begins his fight to the top of the world rankings, fighting such greats as Bernard Hopkins, Muhammad Ali and Evander Holyfield. ![]() Obviously, fighters start off in the amateur ranks and choose to go pro when they feel they’re ready. An amateur class, which works as an interactive tutorial, is included this time. While the career mode is more fleshed out from 2004 it’s still not fantastic. My bad genetics notwithstanding, this control setup is awesome and I can’t see anything replacing it for years to come. The problem isn’t as bad on the PlayStation 2 but both the Xbox and GameCube suffer from the same thing. Just force myself to punch from my right side, you say? It’s nearly impossible to do for more than a round and not end up with severe hand cramps. One small problem with the setup is that playing against human opponents becomes very difficult it is more of a natural move with your right thumb to roll the stick clockwise so ninety percent of the punches are from the left which makes them infinitely easier to block. Blocking and weavings also become much more difficult when using the face buttons as it becomes necessary to use the stick to do these required moves. Pulling off haymakers or quick, fluid combos are impossible to do when the face buttons are used. Players still have the options of using the face buttons or the right analog stick but it quickly becomes evident that using the stick has its distinct advantages. The control system remains nearly unchanged from last year. This is the great thing about Round 2 it is impossible to point out one great improvement because the whole package came out so polished. ![]() ![]() FIFA 2005 had separate physics for the ball, MVP 2005 had the Hitter’s Eye and NCAA Football brought in home field advantage this year. Though I say that every year with every sports game I play it’s normally pretty easy to pick out the upgrade. Disclosure: We may earn a commission from links on this pageįight Night 2004 did so many things right it was hard to think what Electronic Arts could come up with for improvement.
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